

Video games are enjoyed by a very diverse group of players throughout Europe. These age ratings provide guidance to consumers, parents in particular, to help them decide whether or not to buy a particular product for a child.
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Also there is no game that works the same for everyone, so be mindful of your own needs when considering this information.Age ratings are systems used to ensure that entertainment content, such as games, but also films, tv shows or mobile apps, is clearly labelled with a minimum age recommendation based on the content they have. Please be aware that options may vary depending on the platform you choose to play. This list and accessibility details in each game was compiled the help of Antonio Ignacio Martínez and Kyle “onehandmostly”.


In travel, as Andrew Soloman says, we go somewhere else to see properly the place where we have come from. More specifically, to use body therapy language, games offer us a chance to discover the inviolability of our bodies, personal autonomy, self-ownership, and self-determination. Whether this is into the awkward teenage years of Mord and Ben in Wide Ocean Big Jacket, the grandparent-escaping Tiger and Bee in Kissy Kissy, the fractured heartbroken body in Gris or the haphazard movement of Octodad we have a chance to reassess our own physicality and how we respond to and treat other people's physicality. Stepping into the shoes of a vulnerable, small or endangered character can help us understand for a short while some of what it is like to be someone else. This is not only an enjoyable way to escape the reality of daily life but a chance to reflect on and understand ourselves, and our bodies, better.

Whether we step into the powerful frame of a trained marksman or brave adventurer, while we play we have a different sense of our physicality. Video games offer an opportunity to inhabit another body.
